Jungle - jungle skills needed in Dota 2

Jungle - jungle skills needed in Dota 2Farm forest, also known as Jungling refers to the players focused on killing the natural enemies (neutral creeps) in the game, with the aim of increasing experience (experience) and increase Gold. Farm forests are used for forest areas between mid lane and bot lane with Radiant, the area between the top and middle lane lane of Dire. (2 yards Farming creep resistance allowed to be called the Ancient Farm)

Overview
Natural Monster (Neutral creeps) will start appearing at the beach (the camps) in the 30th second of the game, and will be back in a minute in the game (xx: 00), depending on the site of the park. For a new round of creeps back, we must successfully complete the following conditions:

     What the hell are not left in forest park
     There are no heroes or monsters to summon the heroes of loitering in the beach area
     No creeps or Dire Radiant loitering in parking areas.
     No ward or Sentries Obs plug around the area near the beach.

Monster Forest can be example to point out lots of minutes before each game (about the second thing 52,53,54) to meet four conditions above criteria, the new waves of monsters will be summoned forest. Thus, we will have two waves of monsters in a park forest, and then called Creeps Stacking.

Stacking creeps




Is the most important skill in the jungle, the advantages of Stacking the jungle to save time, optimize the efficiency of using the AOE skills - saving time, saving blood and mana for heroes jungle, or the revenue generated abundant to carry farm.

(However, note that the stack forest can bring a comeback when the enemy team is winning your lane to visit the forest and discovered two camps stack 3, 4 wave creeps. Surely nothing hurts painful than just lost time, lost power, even donated money for your team. Typically robbery stack phase of the final newbee TI4 vs VG)

Players can also example creeps out of the forest to hit the beach with the Radiants and Dire creeps in the lane so they plunge into a fight, then we will be Creeps Pulling.




How often pull in the game

To increase the efficiency of the Creeps Pulling the Supporter or jungler often use small Camps Stack creeps in before the pull. Normally, one little creep camp is often not enough to kill one lane creep wave, we stack the creeps then pull will ensure that the lane was not pushed up too high, and the enemy hero will lose experience and money as well as the support and jungler conditions for comfortable jungle without losing mana and blood.

To use Creeps pulling effect, we can use or Pull Double Stack - Pull
 




An example of Stack - pull

It should be noted that the pull of forests should have an overview to avoid pressure for the hero of his team's farm lane, by the deficiency of one wave will cause the enemy creeps aggressive and easier to kill head dive team you.

Forest Farm Hero allows more experience and money without being threatened by the enemy general, or to share their experiences with the Minister teammates. In addition, the jungle makes last hit becomes a lot easier and significantly profitable compared to the farm lane. However, the jungle hero can not head in the lane, synonymous with creating a significant burden on the team by 2 lane will be solo. The extra solo lane with the benefits and also the damage, the solo hero will level faster and money, but also will be subject to more pressure from the enemy hero. Forest Farm technique is relatively difficult for new players and have self-discipline as well as experience in time.

jungler
So jungler is? The role of jungler in the game be? The best heroes jungle?

Benefits of the jungle:

     Team X-Factor you have / mystery factor, the opposing team will not be able to know exactly where you are in the ward unless they are deep in the woods you (which of course you would never allow it it happens)
     You can support gank the lane struggling with smoke or tp where the enemy is difficult to anticipate. (Because of the enemy on the map you ever notice that appear to miss or beware)
     Greed, plunder all sources of Gold and Exp get in Dota2, shoes, food, ate, ate all the surrounding land. It is also an advantage for your team out and out farming level.
     Ensuring a stable source of income for at least one hero team unless you plug ward against enemy creeps spawn, then no one can stop you jungle.

Minus points of the jungle:

     Team you will be a hero can not participate immediately in situations occurring in lane, or simply can not buy TP easy to respond to the other lane.
     Requires you to have the hero team capable of good lane (keep farm and gank not die). What in the pro match very difficult to ensure.

So have a nice day ever wondered: Why can Axe Silencer jungle that can not (or ineffective). Where is the key for 1 hero jungle?

Sort jungler
Jungler basically can be divided into four categories: Hero with AoE skills, life skills hero to steal (vampire), the hero summoning skill (summons), full support hero.

Hero with AOE skills: Typical possible to mention: Axe (Counter helix), Sand King (Sandstorm), Tide (Anchor Smash), Darkseer (Ion Shell), Batrider (Firefly) ... and some heroes newmeta as: Zeus (Chainlightning), Juggernaunt, Ezalor / Kupper of the Light, Doom Bringer can eat a whirlwind spell farm stack ...




Axe is quite effective jungle hero

The hero can steal bloodsucking life skill from level 1: Wraithking, Bloodseeker, Naix, Legion commander ...




Blood and blood-sucking skills

The hero summoning skill: Nature Prophet, Lycan, Enigma, Beast Master, Venomancer, Lone Druid, Echantress, Chen ...




LD can call their bears jungle effective

Jungler- supporter: the task of this jungler simply stack yard to carry forest (Tiny, Gyro ...) check rune. This work, most heroes can undertake.

The hero in the jungle with the stars will be in effect for each Hero Guide by each Hero have one secret rieng.Tuy course, the point of the jungle is still reading a map. DotA is the intellectual game, like chess, if you calculate in advance the opponent's moves, which means you already have the answer for yourself to do. You know you're lane creeps up, carry your farm is not safe? Make Double pull to pull enemy creeps closer than his tower. You feel the enemy team is antique farm jack plug? Let's smoke rings and cylinder out of the phuong..Ban midder gank just 1 yard Stack successful after 2 minutes? Take advantage of the check rune, you just got to know where exp rune, ensuring the safety of mider his team, had the opportunity to go gank? Personally I do not at times playing Sand King plug and pull the plug neck stack only to be asked: "SK, Are you thá»­ go full retard?!?"

Anti jungler
The Anti Jungle is a difficult task, because there are 5 yards Jungle creeps to farm, let alone want to gank them to overcome many Wards, vision of enemy heroes, not to mention bad luck, if not gank success can be the enemy hero to kill lane opposite.

So not sure why anyone happy, who do not like afk jungle? Just idle, and secure, even more money?

However, in life where nothing good to eat, the following would like to introduce the cam position Wards anti jungle and effective anti gank from the jungle.





Anti pull
 



Anti gank Wards for early games.

The end
Jungling is a very useful skill, but do not overdo or engrossed you forget creeps support team gank or dodge the deadly mix of opponents. Also if you like playing on the supporter, you can spend your spare time to help plug the ward and forest stack teammates.
 

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